At the beginning of the 21st century, the terrorism continues to develop and master the weapons of mass destruction gradually. The military power could not execute military action directly because of political factors and national security. As a result of this, the Private Military Companies (PMC) begins to assume the majority of Military tasks and regularizes the equipment increasingly.
In this context, it forms two global military blocs gradually: The IF and The IMSA. The IF formally known as "International Forces" and its predecessor is ‘The ICF Peace And Quickly React Force’. It is mainly responsible for international against terrorism action or peacekeeping operations and as well as the global dynamic oversees the PMC. It was expanded in 2026 and changed its name to "The International Coalition Forces"(ICF) officially. This change is support by most of developing and small countries with the small military strength. Thus, it becomes the international forces actually. The IMSA’s full name is Independent Military Security Alliance". It is a military alliance organization has established by the largest PMC Raven security systems company of the world and most of the south Pacific islands. Raven has long-term been researching the banned weapons secretly due to the asylum from the IMSA. It includes biochemical experiments.
In 2048, the IMSA and the members of the ICF have military conflict and then evolve into a military conflict between the two sides. This fighting continued for nine days. It ended in the IMSA retreat eventually, but both sides have not announced details of the war. The incident is a blasting fuse and led to the both sides had become war directly. Thus, the ICF and the IMSA's long-term confrontation began in full and in a number of areas outbreak of small-scale local war.
The first time of Chinese player has the direct opportunity to understand the TPS is when The Global Mission has been launched. It drives the domestic TPS users more than 200% of the rapid growth rate each year and occupies more than 90% market share. It broke the market pattern which FPS has always dominated and it changes most players’ initial understanding of online shooting games imperceptibly. We believe that The Global Mission2 would create a new pattern of online shooting games at its launch.
The new model of Global Mission 2 is ‘Life and Death Scrimmage’. It creates a style of DOTA playing in the area of online shooting game. This is the first IN the world about hero battle mode in online shooting game. Players can choose more than 20 different kinds of ‘hero’ in the game, both of them from IMSA and a zombie army. Each hero not only has 1 to 3 different exclusive skills but also can upgrade and choose again anytime in the battle.
The Global Mission 2 has the most abundant PvE co-op mode in the world. Each player can find their own enjoyment in the game, such as sense of horror and refreshing in biochemical crisis model, feel enthusiastic and passion like advance in Contra, immersive bullets and the niche style of tower defense. Most innovative content could take you experience this different online shooting game world.
The Global Mission 2 pioneered the mecha dual-mode playing method in online shooting game which are PvE mecha advance and PvP mecha fight. Players could drive their own individual mecha fly in the sky freely and fight on battlefield in this game. Unique and reconstructive system combine multiple mecha choice system could make your childhood mecha dream come true. 'Drive mecha and save the world' has become a reality.
The biggest advantage about Unreal Engine 3 games is the object details on performance compared with the traditional online games.
Its game screen quality is comparable with Hollywood special effects. Therefore it brings to the unprecedented visual enjoyment to players.
With the support of Unreal Engine 3, The Global Mission uses normal mapping to depict changes in the details of the surface of the object; Color mapping is used to represent the color and texture of the object; specular mapping shows the object in the light irradiation conditions reflect the texture.
For some of the technical requirements of relatively high objects, the mostly used are special mapping and CG technology, which is to describe the embodiment, such as luminous object, translucent object and fluid object.
All of these mappings are in the Unreal Engine 3 with the help of the production is completed and clever use of node editing mode combination of material by the artists.
Thus, the game screen reaches the amazing visual effects eventually.